﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LevelEditor
{
    class Platform:Tile
    {
        public int xSpd;
        public int ySpd;
        public string end1;
        public string end2;

        public Platform(String nm, bool collide, bool push, char type, int locX, int locY, int xSpeed, int ySpeed, string endLoc1, string endLoc2)
            :base(nm,collide,push,type,locX,locY)
        {
            xSpd = xSpeed;
            ySpd = ySpeed;
            end1 = endLoc1;
            end2 = endLoc2;
        }
    }
}
